A fantastic article by Debi Keyte-Hartland, Early Education Associate, offering insight and overview on the importance of children’s digital creativity and expressive uses of technology. There is a gap between an educator’s pedagogical understandings of play and how young children engage and play with digital technologies and media (Edwards, 2013). However, as digital technologies advance, educators will need to explore […]
When a single change of terminology has a big impact on practice! In the recent months, I have been absorbed in the exploration of participant led co-creation in immersive spaces. Through research and skill building supported by Arts Council England’s DYCP fund and artist residency at LEVEL Centre, Matlock, I wanted to discover not only if co-creation was possible in […]
It’s hard to think, that this time last year (2021) I had submitted my first DYCP application, only for a few months later to be told I was unsuccessful. Determined and with some great support around me, I submitted again and after another few months, I was successful. More than anything I think time to refine what I was applying […]
So much thinking happened during this week, and in such a short timeframe at the end of the week. I honestly didn’t know where this week would take me. I was refamiliarising myself with the physical AND digital spaces that I had been using. I knew I wanted to explore ways to represent the participant made work in a virtual […]
For this residency, my aim is to explore participatory practice through our conscious experiences of online and offline immersive creative spaces. This exploration, aligned with phenomenological philosophies and the basic intentional structure of consciousness, will delve into our first-person perspectives of collaborative physical and online spaces, and explore our individual conscious experiences and their relationship to others. Something I feel is informative to co-creation practices in immersive spaces.
My Arts Council England (ACE) Developing Your Own Creative Practice (DYCP) application focuses on upskilling myself in VR/AR technologies with the goal of developing methods of working for participant led engagement in immersive spaces. In short, I want to find ways for participants to be front and centre in the creation of immersive VR/AR work. This comes with the need […]
Participant Led Engagement and the REimagining of Exhibitions and Collections using Immersive Technologies.
The above presentation was delivered at the Arts and Cultural Management Conference 2021 (ACMC) and briefly brings together three years of exploration with the use of immersive technologies (VR/AR) in engaging audiences and community groups in exhibitions and collections. Through experimentation and adapting complimentary digital technologies, I believe that immersive technologies will play a vital role in engaging “hard-to-reach” audiences, as well as hand the power of re-imagining works […]
As a personal project, I want to celebrate as many of these creative symbols of hope as we can and create a ‘Rainbow Map’ of these Rainbows. If you’ve taken one of these pictures, then you can add to this Rainbow Map by going to https://bit.ly/2z6yU5D and: (I’ve created a ‘how to’ video below to help and you can also […]
“Staff not furloughed have become ‘unproducers’ – dismantling the arrangements for future productions, exhibitions, festivals and events. It’s like producing, but with more pressure and no reward. Others are rapidly creating the digital offer through which you hope to keep an audience and demonstrate that, behind the shuttered facade, everything is fine – no, really, we’re coping, still working, thanks […]
We are currently living in an unimaginable time in our human history. Viruses have come and gone before, but never have we had such an ability to stay connected and access news, activities, education, entertainment and creative opportunities without leaving our homes. We are now participating in activities with more people worldwide than we ever have before. In the past […]