For this residency, my aim is to explore participatory practice through our conscious experiences of online and offline immersive creative spaces. This exploration, aligned with phenomenological philosophies and the basic intentional structure of consciousness, will delve into our first-person perspectives of collaborative physical and online spaces, and explore our individual conscious experiences and their relationship to others. Something I feel is informative to co-creation practices in immersive spaces.
My Arts Council England (ACE) Developing Your Own Creative Practice (DYCP) application focuses on upskilling myself in VR/AR technologies with the goal of developing methods of working for participant led engagement in immersive spaces. In short, I want to find ways for participants to be front and centre in the creation of immersive VR/AR work. This comes with the need […]
Participant Led Engagement and the REimagining of Exhibitions and Collections using Immersive Technologies.
The above presentation was delivered at the Arts and Cultural Management Conference 2021 (ACMC) and briefly brings together three years of exploration with the use of immersive technologies (VR/AR) in engaging audiences and community groups in exhibitions and collections. Through experimentation and adapting complimentary digital technologies, I believe that immersive technologies will play a vital role in engaging “hard-to-reach” audiences, as well as hand the power of re-imagining works […]
Digital Participation Expedition The second event in the Digital Participation Expedition with EMPAF focused on the levels and types of inputs participants have in digital engagement, while also opening discussion around the dangers of digital in our lives. The event looked at how these engagements present participants with real or presented power when it comes to creating and interacting with digital art work. Hosted by Level Centre, who’s rural […]