When a single change of terminology has a big impact on practice! In the recent months, I have been absorbed in the exploration of participant led co-creation in immersive spaces. Through research and skill building supported by Arts Council England’s DYCP fund and artist residency at LEVEL Centre, Matlock, I wanted to discover not only if co-creation was possible in […]
So much thinking happened during this week, and in such a short timeframe at the end of the week. I honestly didn’t know where this week would take me. I was refamiliarising myself with the physical AND digital spaces that I had been using. I knew I wanted to explore ways to represent the participant made work in a virtual […]
For this residency, my aim is to explore participatory practice through our conscious experiences of online and offline immersive creative spaces. This exploration, aligned with phenomenological philosophies and the basic intentional structure of consciousness, will delve into our first-person perspectives of collaborative physical and online spaces, and explore our individual conscious experiences and their relationship to others. Something I feel is informative to co-creation practices in immersive spaces.
My Arts Council England (ACE) Developing Your Own Creative Practice (DYCP) application focuses on upskilling myself in VR/AR technologies with the goal of developing methods of working for participant led engagement in immersive spaces. In short, I want to find ways for participants to be front and centre in the creation of immersive VR/AR work. This comes with the need […]
Participant Led Engagement and the REimagining of Exhibitions and Collections using Immersive Technologies.
The above presentation was delivered at the Arts and Cultural Management Conference 2021 (ACMC) and briefly brings together three years of exploration with the use of immersive technologies (VR/AR) in engaging audiences and community groups in exhibitions and collections. Through experimentation and adapting complimentary digital technologies, I believe that immersive technologies will play a vital role in engaging “hard-to-reach” audiences, as well as hand the power of re-imagining works […]
Testing practice and new concepts Digital itself can be a barrier when engaging with the arts, either through perception of one’s own abilities and confidence, or an uncertainty of something unfamiliar. When working with digital in participatory practice, like participants themselves, digital can have a varied influence and impact on a project or workshop activity. There are participants who will […]